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Question by
lucax · Jul 14, 2014 at 06:11 PM ·
movementtouchdetectioncontinuous
Continuous touch detection problem.
I have a script which moves the player up and down on Y axis. The script seems to have some problem as its not working as I'd wish it would. A) Its either not smooth (the movement is broken) b) Its smooth but I need to take my finger off screen to do second detection ?
void Update()
{
foreach (Touch touch in Input.touches) {
if(touch.phase == TouchPhase.Began)
{
fp = touch.position;
lp = touch.position;
}
if(touch.phase == TouchPhase.Moved)
{
lp = touch.position;
if(lp.y > fp.y)
{
fingerdistMove = lp.y - fp.y;
Debug.Log ("Moved Finger UP " + fingerdistMove);
if(rigidbody.position.y <= upOff){
rigidbody.AddForce (0, myvelocity*4f*fingerdistMove*Time.deltaTime, 0);
}
}
else if(lp.y < fp.y)
{
fingerdistMove = lp.y - fp.y;
Debug.Log ("Moved Finger DOWN " + fingerdistMove);
if(rigidbody.position.y <= downOff){
rigidbody.AddForce (0, (-myvelocity*4f*-fingerdistMove*Time.deltaTime), 0);
}
}
}
}
Now I'll probably get a reply saying take off the Time.deltatime and its already in the physics and change update to fixedUpdate. That is all tried and done and doesn't resolves the main issue. Thanks.
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