Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Dec 02, 2013 at 04:05 AM by clunk47 for the following reason:

OP Resolved Issue.

avatar image
0
Question by PippyLongbeard · Dec 02, 2013 at 03:37 AM · raycastrendering

GameObject list not refreshing in Update()?

Hello. So I've got a landscape made of blocks (sort of like Minecraft) and am trying to create a behavior where any block that isn't visible isn't rendered. To do this, I've started by getting every GameObject with the tag "Block" (so every block in the scene), and adding it to a list in Update(). Then I loop through the GameObjects, and I check if an upward-aimed raycast, originating from the blocks, hits anything, and if it does, then that block's Mesh Renderer is disabled. The code works at the very start of the game, but if I add a block onto an existing block in-game via Instantiate(), the block below it doesn't disappear. Why is this? Code: using UnityEngine; using System.Collections; using System.Collections.Generic; public class BlockUpdates : MonoBehaviour {

     private GameObject[] objBlockList;
 
     void Update () {
         objBlockList = GameObject.FindGameObjectsWithTag("Block");
         
     }
     void LateUpdate () {
         foreach(GameObject o in objBlockList)
         {
             MeshRenderer meshRenderer = o.GetComponent<MeshRenderer>();
             Vector3 up = o.transform.TransformDirection (Vector3.up);
             if(Physics.Raycast (o.transform.position, up, 5))
             {
                 if(meshRenderer==true){
                     
                     meshRenderer.enabled = false;
                 }
             }
             else
             {
                 if(meshRenderer==false)
                 {
                     //meshRenderer.enabled = true;
                 }
             }
         }
     }
 }


Thanks for the help in advance.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

  • Sort: 
avatar image
0
Best Answer

Answer by PippyLongbeard · Dec 02, 2013 at 04:05 AM

Ah, nevermind, I figured it out. I forgot I had parented the actual object to an empty, so I was getting the MeshRenderer component from the empty in the script, not its child.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

A node in a childnode? 1 Answer

Render a distant object 1 Answer

Trail Renderer display 1 Answer

Unity Rendering Gone Weird 1 Answer

how to drag an object in 3d world with finger 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges