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How to get OpenGL frame capture under XCode in Unity4?
Hi,
I want to capture specific OpenGL frame, here is how you do it:
http://blog.manbolo.com/2012/11/20/using-xcode-opengl-es-frame-capture
Now, the problem is - this worked perfectly under Unity 3, but is broken under Unity 4 (running latest version). Checked on multiple Unity installs. Anybody got that working or know a workaround?
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