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Material with Normal ONLY
This is a weird one and I think probably impossible, but is there any way to make a material that just has a normal map, so that it is transparent and basically applies a bump effect to the things behind it? I've been experimenting but I'm not good enough with Shaderlab to know if it's impossible or if it's simply beyond my skills. I'd appreciate the help!
Answer by Benproductions1 · Sep 15, 2013 at 11:22 PM
http://lmgtfy.com?q=Unity+distortion+shader
Appreciate your, uh, effort, but that's not quite what I'm looking to find out. Ironically, part of my problem is that I'm not quite sure how to parse my question into something Googleable!
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