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Question by Kobix · Jul 13, 2014 at 02:04 PM · buildingpipelinebuildpipelinestatic batching

How to execute script in scene on build before static batch?

Ok, title is pretty long but I really need to do this thing..

I want this. Every time I build player for any platform, I want scripts to get executed before static batch in scene (I want to modify/optimize static meshes).

That is! Does anyone has any idea, how to do this?

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avatar image Kobix · Jul 16, 2014 at 08:14 PM 0
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Hello.. anyone?

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Answer by rutter · Jul 16, 2014 at 08:35 PM

If you have Unity Pro: you can fully script and automate the build pipeline, at which point you can do whatever you want.

Otherwise: you can't script the build process, but you can create a MenuItem that you click before building.

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avatar image Kobix · Jul 16, 2014 at 09:16 PM 0
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Oh I see what you mean by $$anonymous$$enuItem. Ok cool. Looks like I really should get Unity Pro. :) Soon...

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Answer by Kaz_Yamof · Jul 16, 2014 at 08:53 PM

Try: Edit/Project Settings/ Scritp Execution Order. See: http://docs.unity3d.com/Manual/class-ScriptExecution.html

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avatar image Kobix · Jul 16, 2014 at 09:16 PM 0
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Script Execution Order is just for defining order of initialization.. does not serve me right in this order.

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