- Home /
Destroying one shot sounds with rever components
The usual method of destroying a one shot sound is to call Destroy(gameobject, clip.length * source.pitch); which is all well and good.
However, if your source has a AudioReverbFilter applied then things change somewhat, how can one reliably tell how long a sound will be playing after passing through a reverb filter?
Thanks for any help, guys and gals.
Comment
Your answer
Follow this Question
Related Questions
Audio Filters and Reverb Zones not working well together? 1 Answer
character in Reverb Zone? 1 Answer
Custom AudioReverbPreset 0 Answers