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Question by wolfbitegames · Jul 13, 2014 at 02:04 AM · time.timescale

Slowing down time except for player.

Hello,

I want to slow down everything except for the player which is a rigidbody and uses physics.

I am slowing down time by:

 Time.timeScale= slowSpeed;
 Time.fixedDeltaTime = 0.02f * Time.timeScale;


I am speeding up player animations by:

 player.myAnimator.speed= 1/Time.timeScale;

Currently moving player with addForce() and using gravity setting on rigidbody. How do I get the player's physics to normal speed? or is there any other method to slow the game while keeping player speed normal?

Thanks for any help!

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