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This question was closed Apr 01, 2015 at 02:13 PM by hug0 for the following reason:

The question is answered, right answer was accepted

This post has been wikified, any user with enough reputation can edit it.
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Question by hug0 · Aug 22, 2013 at 03:31 PM · androidjavascripttouch

Unity touch

I would like to know how to detect a long touch.

So far my code like this:

 var car : Rigidbody;
 
 var touchTime: float;
     
     if (Input.touchCount == 1){
     
         touchTime = Time.time;
         var touch = Input.touches[0];
             
         car.MovePosition(car.position + speed1up * Time.deltaTime);
                 
             if (Time.time-touchTime > 1){
                 
                 car.MoveRotation(rigidbody.rotation * deltaRotation);
             }
 }

Thanks!

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Answer by meat5000 · Aug 22, 2013 at 03:35 PM

Use your touch phases, Begin, moved etc and incorporate a timer

http://answers.unity3d.com/questions/61247/holding-a-touch-down-on-the-iphone.html (Havent really checked the page but itll point you in the right direction)

timer += Time.deltaTime;

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avatar image meat5000 ♦ · Aug 22, 2013 at 07:40 PM 0
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Thanks for the vote. Please click accepted answer if it is The One :)

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