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Question by Sokaz Games · Aug 07, 2014 at 08:06 AM · androidmobilescaling

Android Scaling - Yes, googled it.

Android Scaling - Yes, googled it.

I'm looking for the BEST way to scale EVERYTHING in my game and NOT just GUI.

I have tested my game on my Nexus 7 and It works just fine but, when I test it using Android SDK emulator (Nexus 5) It puts bars on the side of the game in which I obviously don't want.

You see, before I transcended to an obviously better engine (Unity3d), I used GameMaker: Studio and the way I did scaling required a few lines of code and then It worked nice on lots of devices. (For the curious http://gmc.yoyogames.com/index.php?showtopic=565614)

I would like to do something similar to this. :D

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avatar image robertbu · Aug 07, 2014 at 08:07 AM 0
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You could change the projection matrix of the camera:

http://answers.unity3d.com/questions/635701/screen-resolution-scaling-no-solution.html

avatar image Sokaz Games · Aug 07, 2014 at 09:53 AM 0
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I tried that and this is what I got. alt text

screenshot_2014-08-07-04-31-07.png (106.0 kB)

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