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Question by
lighting · Oct 18, 2013 at 08:06 AM ·
animationmovementmecanimprocedural
Animate mecanim character only from script
Hi,
Is it possible in Unity 4.2 to animate mecanim character only from script, affecting its bones/rig ? I'd like to have e.g. default T-Pose character and no animations exported from Blender/Max/Maya. Then I'd like to have in code for example: MoveLeftArmUp(float height, Quaternion rotation) and this would move left arm. Is it possible with Mecanim API ?
Thanks
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Answer by lighting · Dec 18, 2013 at 11:32 AM
Ok, I was able to influence any bone I wanted. Just enough was using LateUpdate.
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