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Question by striker4709 · Jul 11, 2014 at 11:07 PM · collisionphysicsjump

desperate and tormented problem with jumping and collision

The problem I encountered is likely to destroy the game that I'm happily building for days: my game is a 2d runner, it happens that the character rises above the curved pieces, these pieces can be lined up to form a single large curved piece, my biggest problem is that if you try to jump while you are in a cavity between the two pieces (where the curved piece is repeated) the jump is canceled: The asset in question is this: https://www.dropbox.com/s/txz5xmumif5f4tk/Screenshot%202014-07-11%2023.46.22.png?m=

To jump use the rigidbody: rigidbody.AddRelativeForce (Vector3 (0, 400, 0));

It sounds stupid but I'm desperate and I have no idea how to fix it, maybe i can think a different way to jump? anyway i need rigidbody in order to check collision with others object

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avatar image Firedan1176 · Jul 12, 2014 at 03:32 AM 0
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I'm getting the image that when the 2 pieces are aligned to create a bigger curved piece, the player is in between them ("where the curved piece is repeated"). Am I right in understanding? I don't understand where the player is in the situation (sorry for my awful visualization).

avatar image striker4709 · Jul 12, 2014 at 07:42 AM 0
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You got it, where the player is in the middle of two curved pieces and try to jump it doesn't jump for dont-know-why reason

avatar image awest · Jul 12, 2014 at 02:20 PM 0
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Could it have something to do with how your checking the option to jump rather than the physics? Have you made sure the force is being applied?

avatar image striker4709 · Jul 12, 2014 at 09:40 PM 0
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The force is applied, i can say this because the character jump in the other cases

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