- Home /
Transform camera to look from back in GL?
I have a text texture with a char "d" on it. But it renders as "b".
I want to transform camera to look at it from its back, How to ?
TIA!
Comment
Best Answer
Answer by whydoidoit · Apr 11, 2013 at 09:25 AM
Set the scale in X to be negative on the material or on the object that the material is attached to.
Your answer
Follow this Question
Related Questions
GL.MultMatrix multiple instances drawing 0 Answers
How calculated ViewportToWorldPoint 0 Answers
Calculation behind camera.WorldToScreenPoint 2 Answers
how to change progection matrix for some objects 0 Answers
Advanced Orbit Camera Around Target 1 Answer