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2D Physics Problem?
Hey,
I recently started a 2D physics platformer following a tutorial. And when I add a 2D rigidbody & box collider to to the player sprite, when hitting play, it just hovers in a slightly higher position instead of falling to the ground. It's probably something simple and I can't figure it out. It worked once in the beginning with a different sprite but then it stopped working all together
Any help is appreciated and I can provide screen shots if necessary.
Check the size of your collider and make sure it is a BoxCollider2D. Also, check the settings on your rigid body aren't set to kinematic.
Answer by Servick · Sep 23, 2019 at 08:53 AM
Hello.
Did you try changing the box collider size of the player or the ground?
Sorry for the late reply. No, I didnt but I'll see if i can find the project and try fiddling with the box colliders.