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Question by Uniity3D · Oct 21, 2012 at 04:58 AM · arraymaterialrandompick

Randomize Array, pick object and change material?

Hi everyone, today I am working with "Random", I looked up for tutorials on the subject and I found some on how to randomize through an Array, they were pretty basic and they didn't helped me with my problem. This is what I want to do:

I have 10 spheres in my scene, all of them have a simple black diffuse material, i need to store them in a GameObject Array, then Randomly pick one and change its material, how can i achieve this? I'm not asking for a precise answer, just point me out to a tutorial or give me a head start.

Thanks for your time.

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Answer by Eric5h5 · Oct 21, 2012 at 05:00 AM

 var objects : GameObject[];
 var newMaterial : Material;
 
 function Start () {
     objects[Random.Range(0, objects.Length)].renderer.material = newMaterial;
 }
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avatar image Uniity3D · Oct 21, 2012 at 05:35 AM 0
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I knew it!! I was trying something really alike but I don´t know why my code just picked every single sphere on the array!:

var randomIndex:int; var new$$anonymous$$aterial: $$anonymous$$aterial; var spheres: GameObject[];

function Update(){ // Get random index randomIndex = Random.Range(0,spheres.Length);

//Change material to random selected sphere spheres[randomIndex].renderer.shared$$anonymous$$aterial = new$$anonymous$$aterial;

}

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