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Question by Ash-Blue · Jul 10, 2014 at 09:50 PM · texturetriggerapplicationboxcollider

Texture BoxCollider2D in scene view only

I want to texture a BoxCollider2D in the scene editor view only. As we have several re-usable trigger areas we want to see while editing. My current approach is below. So my question is, "What's the best way to approach shading a BoxCollider2D in the editor only?"

 void Awake () {
   if (!Application.isPlaying) {
     // Add my texture
   }
 }
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avatar image DajBuzi · Jul 25, 2014 at 08:35 AM 0
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  1. using preprocessors

    if UNITY_EDITOR

    DoSomeStuff(); #endif

  2. EditorScripting

    public class Test : Editor { void OnSceneGUI() //Dont remember if thats the method name { DoSomeStuff(); }

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Answer by Ash-Blue · Jul 25, 2014 at 09:06 AM

My current solution is to simply use a sprite renderer and hide it outside of the editor view. Working very well for our team to visually debug levels.

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