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Have a procedural wall, need to add a line at the top
Hello ! I've made a script generating random procedural meshes, mainly walls, or mountains. Here's what I have Tried to place texture at every 2 triangles, but it gets kind of messed up at edges. Tiling or clamping a full texture also doesn't help. How can it be done efficiently? I am thinking about a line renderer at the top vertices, but i don't know about it's performance.
You might also get good results from a line renderer. As an added bonus, since the wall is procedural, it's pretty easy to find the points for the renderer.
Answer by tomekkie2 · Jul 10, 2014 at 10:41 PM
Why not to make the line in form of a submesh with a black material?
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