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Question by Zignd · Aug 16, 2014 at 06:40 AM · c#movementgameobjecttransform

Modifying the Transform of a GameObject

I'm trying to make a simple thing with the Transform component of one of my GameObjects. To do so I added a script to it and added the following code:

 using UnityEngine;
 using System.Collections;
 
 public class CameraController : MonoBehaviour {
 
     private GameObject gameObject;
 
     public void Start () {
         this.gameObject = GameObject.Find("Main Camera");
     }
     
     public void Update () {
         this.ManageUserInput();
     }
 
     private void ManageUserInput()
     {
         if (Input.GetKey(KeyCode.W))
         {
             Transform gameObjectTransform = this.gameObject.GetComponent<Transform>();
             gameObjectTransform.position = new Vector3(
                 gameObjectTransform.position.x,
                 gameObjectTransform.position.y,
                 gameObjectTransform.position.z - 0.5);
         }
     }
 }

As you can see it's nothing that smart, but I whenever I run it I get the following error:

 error CS1612: Cannot modify a value type return value of `UnityEngine.Transform.position'. Consider storing the value in a temporary variable

Can someone explain me why it doesn't work?

Thanks in advance.

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Answer by zharik86 · Aug 16, 2014 at 06:47 AM

Maybe rewrite you function ManageUserInput:

  public void ManageUserInput() {
   if (Input.GetKey(KeyCode.W)) {
    //First this.transform - reference for current transform of object
    //Second, for CSharp wrong write value 0.5, change to 0.5f
    this.transform.position = new Vector3(this.tranform.position.x,
         this.tranform.position.y, this.transform.position.z - 0.5f);
   }
  }

I hope that it will help you.

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