Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Jul 11, 2014 at 01:49 PM by meat5000 for the following reason:

Self Answered

avatar image
0
Question by jim_bbq · Jul 10, 2014 at 04:44 PM · rigidbody2daddforce

problem with adding force

Hi All

I implemented a simple script to activate a coin object (from an object pool) , and add force to the coin so that it moves to the right. The idea is, when I kill an enemy object, a coin will be "spawned" and move to the right of the enemy object. There is also a drag force on the coin object so that the coin will eventually stop moving.

The problem is, it works most of the time. The enemy killed, coin spawned, moved and stopped. However, occasionally, the coin would not move at all!!! the coin just spawned and stayed where the enemy object was.

the code:

 myCoins[i].rigidbody2D.AddForce(new Vector2(1.1f,0.0f) * _force);

I have been struggling with this for days and still cannot figure out the problem! any advice is much appreciated

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image robertbu · Jul 10, 2014 at 04:45 PM 0
Share

Put a OnCollisionEnter() with a debug statement to see if the coins are colliding with something.

1 Reply

  • Sort: 
avatar image
0

Answer by jim_bbq · Jul 11, 2014 at 01:48 PM

It seems that I have solved the problem.....the coins are children of a parent object (the map), I add the force before making the coin a child of the map...i just need to make sure I make the coin a child first before adding the force!

silly me

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Adding force to rigidbody2d to slide 1 Answer

rigidbody2D.AddForce() not working 1 Answer

AddForce from Two Sources 1 Answer

Rigidbody2d.addforce in the direction of mouse problem 1 Answer

Trying to move an instantiated object with a Rigidbody2D and AddForce 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges