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Question by tone20 · Jan 20, 2014 at 01:19 PM · hingejointmotormotortorque

unity3d motorScript

  1. Heading

    hello guys again so now my problem is i updated unity3d to version 4.3.3 and i want to make a game that i made a year ago again

    ut there is one problem when i try to make script for hinge join motor

    if (Input.GetKeyDown ("1")) hingeJoint.motor.force = 50; hingeJoint.motor.targetVelocity = 50; hingeJoint.motor.freeSpin = false; if (Input.GetKeyUp ("1")) hingeJoint.motor.force = 0; hingeJoint.motor.targetVelocity = 0; hingeJoint.motor.freeSpin = true;

and get in to the game and try when i press "1" nothing happens so if you could help me mybe is something wrong with script or new unity

and this is the game i talked about http://www.youtube.com/watch?v=j0jwQ5Mowkw

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avatar image stevethorne · Jan 20, 2014 at 02:05 PM 0
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I think you misunderstand how if statements need to be formatted. What you have written will essentially work like this:

 if (Input.Get$$anonymous$$eyDown ("1"))
 {
     hingeJoint.motor.force = 50;
 }
 
 hingeJoint.motor.targetVelocity = 50;
 hingeJoint.motor.freeSpin = false;
 
 if (Input.Get$$anonymous$$eyUp ("1"))
 {
     hingeJoint.motor.force = 0;
 }
 
 hingeJoint.motor.targetVelocity = 0;
 hingeJoint.motor.freeSpin = true;

So only the force is actually changing when you press "1". Which may not look entirely what you want it to look like. Try formatting it like this:

 if (Input.Get$$anonymous$$eyDown ("1"))
 {
     hingeJoint.motor.force = 50;
     hingeJoint.motor.targetVelocity = 50;
     hingeJoint.motor.freeSpin = false;
 }
 
 if (Input.Get$$anonymous$$eyUp ("1"))
 {
     hingeJoint.motor.force = 0;
     hingeJoint.motor.targetVelocity = 0;
     hingeJoint.motor.freeSpin = true;
 }
avatar image tone20 · Jan 20, 2014 at 03:43 PM 0
Share

Sorry yes this is what i want that it change force only when i press "1" and when i release "1" motor stop pulling and i try this scrip and it still don't work :(

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