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               Question by 
               audibles · Jul 10, 2014 at 02:15 AM · 
                physicsaddforce2d-physicsbounce  
              
 
              Bouncing Toward Target Point
Trying to create a script that will bounce my bouncy character toward a target point. The idea is to allow the character to 'bounce' on every collision towards the point until they have either reached it or passed it. This is what I have for now. Any suggestions on how to handle this/ a better system are much appreciated! Vector2 target;
 void OnCollisionEnter2D()
     {
         if (stateMachine.State == SM.States.moving)
         {
             if (true)
             {
                 MoveToward(target);
             }
             else
             {
                 stateMachine.State = SM.States.idle;
             }
         }
     }
 
     public void GoTo(Vector2 destination)
     {
         target = destination;
 
         if (rigidbody2D.velocity == Vector2.zero)
         {
             MoveToward(destination);
         }
     }
 
     void MoveToward(Vector2 destination)
     {
         stateMachine.State = SM.States.moving;
         rigidbody2D.velocity = Vector2.zero;
         if (Vector2.Distance(Position2D(),target) > 1.0f)
         {
             rigidbody2D.AddForce((new Vector2(destination.x, destination.y * 2.0f) - Position2D()) * stats.speed);
         }
     }
 
              
               Comment
              
 
               
              hmm, you may want to look at the different forces you can use like impulse and explosive.
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