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Question by
MakerDavid · May 14, 2016 at 10:38 PM ·
cameraguitexturecanvas
Trying to make a Diablo like minimap, but I am having problems. Bug?
What I have done:
I have 2 cameras. One Camera has a renderer texture attached to itself, and the same renderer texture is attached to a raw picture on my canvas. The raw picture is set to Raycast Target = false.
I also have some sprites attached to the enemies and player that only the minimap camera can see.
This is what is happening: https://gyazo.com/d870983adc0598881bea45360bed140f
It's painting my screen.
Here is some pictures of my setup:
Minimap Camera: https://gyazo.com/67eea663da20e259d60887e75d2b6043
Minimap RawImage: https://gyazo.com/34b5b5a31d25bdd441a65b7c3404ed8d
I have tried to make it has it's own canvas, but then I can't move around freely.
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