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Question by Minay · Jul 09, 2014 at 09:53 PM · positionrandomsizeplatforms

How to get position of multiple platforms?

Hello,

I am creating platforms randomly, using this tutorial

http://catlikecoding.com/unity/tutorials/runner/

In one frame, 6 platforms are created randomly. Now I need to access the position and size of each platform. How can I do that?

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Answer by SepM · Jul 10, 2014 at 12:41 AM

To get the position, you can assign a variable to each one.

 var platformLocation:Vector3;

This records the position and you can use it later on. Now, recording the size, you'll have to get each axis (x,y,z) separately. Use

 var width = collider.bounds.size.x;
 var length = collider.bounds.size.y;
 var thickness = collider.bounds.size.z;


So after a little testing, I came up with this:

 var width : int;
 var height : int;
 var thickness : int;
 var platformLocation:Vector3;
 
 function Update(){
         width = collider.bounds.size.x;
         length = collider.bounds.size.y;
         thickness = collider.bounds.size.z;
 
         platformLocation = gameObject.transform.position;
 }

I hope this answers your question completely.

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avatar image Minay · Jul 11, 2014 at 02:32 AM 0
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Thanks but they are all created in a queue using a loop. How can i assign each to a variable? Sorry for being too stupid :/

avatar image Kiwasi · Jul 11, 2014 at 02:46 AM 0
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An array or list would be a perfect way to store each variable as they are created.

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