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Making a falling ragdoll rigid before jump
Hey guys,
I'm currently working on a jumping 2D Ragdoll that needs to become rigid when a button is pressed in order to jump higher afterwards (Trampoline style).
I've tried to make it kinematic while it's in the air but that makes the ragdoll stop as there's no gravity when kinematic is set to true.
Do you guys have any idea please ?
have you tried impulse force? and triggering a new animation on the condition the ragdoll is jumping?
I've tried to apply a negative impulse force to the kinematic body but it doesn't work. I don't think you can use forces on kinematic bodies.
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