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Using Kinect 360 with Unity
I have to integrate the kinect for Xbox 360 with Unity. I have already bought the adapter to connect to the computer, which recognize the interface as kinect (I downloaded the sdk) but unity does not recognize it. Do I have to download something else or I have to change some parameter in Unity?
Answer by amdinis · Apr 24, 2016 at 08:05 PM
There is a Unity3D plugin for the Kinect v2, released by Microsoft.
You can find it on this link: https://developer.microsoft.com/en-us/windows/kinect/tools
Or by a direct download link: https://go.microsoft.com/fwlink/p/?LinkId=513177
And here's a tutorial on how to use it: http://www.imaginativeuniversal.com/blog/post/2015/03/27/unity-5-and-kinect-2-integration.aspx
This is old but still, for those looking into this, Kinect v2 is the sensor that Xbox One used. v1 would be the correct version equivalent to Xbox 360. I don't think there's a unity package for v1, just like the one that does exist for v2. The solution would probably be either a straight up native plugin referencing the v1 dlls, or perhaps use the .NET wrapper(if there is any) from MS-SDK.
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