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Question by nandonandito69 · Feb 28, 2014 at 02:17 AM · 2derrorrigidbodyrigidbody.addforce

There is no 'Rigidbody' attached

hai.. i have problem in my unity project2d..

i have this script to run character if i got to tap on screen game.. using c# :

public Vector3 jumpVelocity; void Update () { if(Input.GetMouseButtonDown(0)){ rigidbody.AddForce(jumpVelocity, ForceMode.VelocityChange); }

alt text

somebody can helpme please.???? thx before...

eror.png (36.4 kB)
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avatar image rutter · Feb 28, 2014 at 01:45 AM 0
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If your game is 2D, are you sure you don't mean rigidbody2D?

It's a bit confusing. Rigidbody and Rigidbody2D are similar but also completely separate things. You probably have one or the other attached (or you might need to attach one).

avatar image nandonandito69 · Feb 28, 2014 at 03:49 PM 0
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but in my game, i have rigidbody2D and with the same problem. if my rigidbody2D is not detect in my unity project. but thanks to answer my question

avatar image 4u2fap · Feb 28, 2014 at 04:54 PM 0
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Does your script make a reference to a rigidbody or rigidbody2d

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Answer by 4u2fap · Feb 28, 2014 at 04:08 AM

like #rutter said, have you check if there is a rigidbody attached to your game object and if there is one is it the 2d rigidbody. if you dont have any rigidbody2D attach to your game object you can add one by going to Component -> Physics2D -> Rigidbody2D, if what you need really is a rigidbody then go to Component -> Physics -> Rigidbody. ohh and make sure you have the gameobject in question selected while doing so otherwise you wont be adding it to the correct object.

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