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Question by MrMallon · Jan 16, 2016 at 04:25 PM · c#androidtextupdate problem

changing text using .text works in editor but not on android device

 public void updateTextField()
     {
         var rawMeatTextFeild = GameObject.FindGameObjectWithTag("Raw Meat Amount").GetComponent<Text>();
         var inventoryComponent = GameObject.FindGameObjectWithTag("Inventory").GetComponent<Inventory>();
         var items = inventoryComponent.inventory;
         items[0].itemQuantity = 3;
         items[7].itemQuantity = 5;
         items[8].itemQuantity = 7;
         items[1].itemQuantity += 45;
         string woodAmount = items[1].itemQuantity.ToString();
         string furAmount = items[7].itemQuantity.ToString();
         string clothAmount = items[8].itemQuantity.ToString();
         List<GameObject> woodList = new List<GameObject>();
         List<GameObject> furList = new List<GameObject>();
         List<GameObject> clothList = new List<GameObject>();
         rawMeatTextFeild.text = items[0].itemQuantity.ToString();
  
         foreach (GameObject obj in GameObject.FindGameObjectsWithTag("Wood Amount")){woodList.Add(obj); }
         foreach (GameObject obj2 in GameObject.FindGameObjectsWithTag("Fur Amount")){furList.Add(obj2);}
         foreach (GameObject obj3 in GameObject.FindGameObjectsWithTag("Cloth Amount")) {clothList.Add(obj3); }
  
         for (int i = 0; i < woodList.Count; i++) { Text woodtext = woodList[i].GetComponent<Text>(); woodtext.text = woodAmount; }
         for (int i = 0; i < furList.Count; i++) { furList[i].GetComponent<Text>().text = furAmount; }
         for (int i = 0; i < clothList.Count;i++) { clothList[i].GetComponent<Text>().text = clothAmount; }
     }

It works perfectly when I run it in the editor but nothing happens when I deploy it to my android device. Also sorry for the awful code its pretty inefficient.

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avatar image hexagonius · Jan 16, 2016 at 05:20 PM 0
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Try debugging the code on the device. If nothing happens there's a good chance you have NullReferenceExceptions or empty lists or something like that. Be also sure that you haven't tagged any of your gameobjects as "Editor Only"

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