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Question by boomcrash · Jan 17, 2011 at 03:42 AM · rotationturretarrowkeys

Turret Rotation Controlled by Arrow Keys

I have a tank navigation working with the WASD keys and would like to Rotate the Turret using the Arrow keys, Forward Arrow = North, Backward Arrow = South, Left Arrow = East, Right Arrow = West.

I'm not sure the of the method that I should use to approach this, any suggestions?

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Answer by Jeston · Jan 17, 2011 at 05:42 AM

In update(), test if the key is down and apply a localrotation to your turret's rotatable mesh

something like this:

if( Input.GetKeyDown("J" ) ) { turrentTransform.localRotation = Quaternion.Angleaxis( 10 Time.DeltaTime, Vector3.up );

}

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avatar image boomcrash · Jan 18, 2011 at 04:23 AM 0
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Here is the code I'm using. Nothing happens when I press J, any suggestions?

using UnityEngine; using System.Collections;

public class TurretRotationTest : $$anonymous$$onoBehaviour {

 private Transform currentTransform;
 
 void Start () {
     currentTransform = transform;
 }
 
 void Update () {
     
     if( Input.Get$$anonymous$$eyDown("J")) {currentTransform.localRotation *= Quaternion.AngleAxis( 10 * Time.deltaTime, Vector3.up );
     }
     
 }
 

}

avatar image Jeston · Jan 22, 2011 at 11:37 AM 0
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Get$$anonymous$$eyDown only fires once until you release, try using Get$$anonymous$$ey, did you see if your code is getting run, add some Debug.Log calls

avatar image fireDude67 · Feb 09, 2011 at 11:50 PM 0
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@Jeston Please format your code

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Answer by hugiel46 · Sep 27, 2016 at 10:40 AM

What you can try if you want this is create a float called 'Keyheld' and add this script into update.

if (Input.GetKeyUp(j)) { KeyHeld = 1; } if (Input.GetKeyUp("j")) { KeyHeld = 0; } <

then do

if(Keyheld == 1) { //insert your code here// }

<

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