Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Cowmanmine · Jul 08, 2014 at 03:26 PM · racing gamemoney

C# Saving data to the player's computer

I am currently developing a racing game. I have just set up a script to give my players money when they finish first, second or third in a race and to count how much money they have, and display it on screen. I have been trying to find out how to save the amount of money a player has when they quite, and load it back up when they join again.

My Money Script

 using UnityEngine;
 using System.Collections;
 
 public class CoinsAndShop : MonoBehaviour {
 
 //Variables Start
 public int money = 0;
     public TextMesh guiMoney;
 //Used to give money to the player when come first, second or third in a race
 
 public bool raceFirst;
 public bool raceSecond;
 public bool raceThird;
 
 
 //Variables End
     //Displays Money
     void Start(){
         guiMoney.text = "Money : 0";
     }
 
 
     //Basic money script
 
 void Update(){  //Updates once per frame
 
    if (raceFirst == true) { 
     money += 1500;
         raceFirst = false; 
                 }
    if (raceSecond == true) {
     money += 1000;
     raceSecond = false;
                 }
    if (raceThird == true) { 
     money += 500;
     raceThird = false;
                 }
                 
 
         }


I am very new to coding and game making, so any help is much appreciated. Thanks in advance for your help!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Landern · Jul 08, 2014 at 03:29 PM

Use PlayerPrefs if your saving doesn't require structure, its super simple, follow the examples in the link.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Earning Money 2 Answers

Player Money not working 1 Answer

Block Placing script error 1 Answer

How to call a function from a script in another scene 5 Answers

How To Add A Sprint Function? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges