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Mesh Collider with model that uses armature.
I wanted to make a randomly generated floating island in my game. I decided on the approach of make a model in blender and rigging it with bones so when I need to generate a new island the bones would just move to a new random position. While the actual randomly generated island bit worked well, the bones only effected the visual mesh (Mesh Render?), the islands Mesh Collider do not rescale and stretch with the newly formed island. I am not sure if it is because the Mesh Collider's 'Mesh' property has not changed. If this is the issue, is there any way to recalculate it to fit the island. Else, if that isn't the problem, does anyone have a solution.
Please help. I am seriously stuck on this one.
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