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Expecting EOF Found }
I'm getting the error: Expecting EOF Found }. This is my script:
var walkAcceleration : float = 5;
var walkDeacceleration : float = 5;
var cameraObject : GameObject;
var maxWalkSpeed : float = 20;
@HideInInspector
var horizontalMovement : Vector2;
var jumpVelocity : float = 20;
@HideInInspector
var grounded : boolean = false;
var maxSlope : float = 60;
function Update ()
{
horizontalMovement = Vector2(rigidbody.velocity.x, rigidbody.velocity.z);
if (horizontalMovement.magnitude > maxWalkSpeed)
{
horizontalMovement.Normalize ();
horizontalMovement *= maxWalkSpeed;
}
rigidbody.velocity.x = horizontalMovement.x;
rigidbody.velocity.z = horizontalMovement.y;
if (Input.GetAxis("Horizontal") == 0 && Input.GetAxis("Vertical") == 0)
rigidbody.velocity.x /= walkDeacceleration;
rigidbody.velocity.z /= walkDeacceleration;
}
transform.rotation = Quaternion.Euler(0, cameraObject.GetComponent(FPSMouseLook).currentYRotation, 0);
rigidbody.AddRelativeForce(Input.GetAxis("Horizontal") * walkAcceleration, 0, Input.GetAxis("Vertical") * walkAcceleration);
if (Input.GetButtonDown("Jump") && grounded);
rigidbody.AddRelativeForce(Input.GetAxis("Horizontal") * walkAcceleration, 0, Input.GetAxis("Vertical") * walkAcceleration);
}
function OnCollisionStay (collision : Collision)
{
for (var contact : ContactPoint in collision.contacts)
{
if (Vector3.Angle(contact.normal, Vector3.up) < maxSlope)
grounded = true;
}
}
function OnCollisionExit ()
{
grounded = false;
}
I'm trying to get a movement script going. I know what the error means but how can I Fix it, thanks!
Answer by slayer29179 · Aug 09, 2012 at 12:07 PM
i can see you missed a { from the if but i might be wrong? heres mine;
if (Input.GetAxis("Horizontal") == 0 && Input.GetAxis("Vertical") == 0)
{
rigidbody.velocity.x /= walkDeacceleration;
rigidbody.velocity.z /= walkDeacceleration;
}
just tested it on $$anonymous$$e and that fixed the error :)
Thanks for such a quick reply, Ill check it out when I'm next on my computer. BTW, we must be using the same script xD $$anonymous$$aybe?
Answer by $$anonymous$$ · Aug 09, 2012 at 12:21 PM
This means when your curly braces are not balanced. Here I don't see '{' matching one in "rigidbody.velocity.z /= walkDeacceleration;}".
You really should format the code then it'd be obvious where you missed the braces.
Answer by Bunny83 · Aug 09, 2012 at 12:20 PM
slayer29179 is right. I reformated your code according to normal indention rules. I've found two things:
Like slayer29179 said, the main problem is that you're probably missing the opening bracket for the walkDeacceleration input block.
Right the next jump-"if"-block is terminated by a semicolon, so the line after will not be affected by the if statement. The if is pretty much useless in the current form. I guess you don't want this semicolon ;)
So your Update should look like this:
function Update ()
{
horizontalMovement = Vector2(rigidbody.velocity.x, rigidbody.velocity.z);
if (horizontalMovement.magnitude > maxWalkSpeed)
{
horizontalMovement.Normalize ();
horizontalMovement *= maxWalkSpeed;
}
rigidbody.velocity.x = horizontalMovement.x;
rigidbody.velocity.z = horizontalMovement.y;
if (Input.GetAxis("Horizontal") == 0 && Input.GetAxis("Vertical") == 0)
{
rigidbody.velocity.x /= walkDeacceleration;
rigidbody.velocity.z /= walkDeacceleration;
}
transform.rotation = Quaternion.Euler(0, cameraObject.GetComponent(FPSMouseLook).currentYRotation, 0);
rigidbody.AddRelativeForce(Input.GetAxis("Horizontal") * walkAcceleration, 0, Input.GetAxis("Vertical") * walkAcceleration);
if (Input.GetButtonDown("Jump") && grounded)
rigidbody.AddRelativeForce(Input.GetAxis("Horizontal") * walkAcceleration, 0, Input.GetAxis("Vertical") * walkAcceleration);
}
When you use a good IDE it should tell you which is the closing bracket for a given opening bracket. Just move the text-cursor onto the bracket.
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