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Question by Cheetoturkey · Jul 08, 2014 at 01:42 AM · photonplayername

Photon How to get playername from a gameobject

How could i get the PhotonNetwork.playerName from a gameobject in photon?

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Answer by Firedan1176 · Jul 15, 2014 at 07:21 PM

The simple answer:

 GetComponent<PhotonView>().owner.name;

You'll need to grab a GameObject first.

My full explanation:

If it's something like a player that joined the game, you first need to make sure they set their name on their client. For example, you can create a TextField to enter in a username. When they enter their name, you can then set PhotonNetwork.player.name equal to the input. Something like:

 PhotonNetwork.player.name = GUILayout.TextField(new Rect(0, 0, 100, 100), PhotonNetwork.player.name);


I may have an error above; just an example.

When you set this, any game you join will be synchronized with that name. You can grab someone's name from another client by doing something like this:

As long as all players in the game have the tag 'player'...

 GameObject[] playersInGame = GameObject.FindGameObjectsWithTag("Player");
 foreach (GameObject player in playersInGame) {
 Debug.Log("There is someone named: " + player.GetComponent<PhotonView>().owner.name + " in the game!");

 }


Now keep in mind you'll also probably want to do some checking to make sure the player has a PhotonView (Which would be bad if they didn't D:).

But other than that, you should be good to go.

If you have any problems, comment and I'll try to help.

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avatar image jellyberg · Jun 25, 2015 at 07:45 PM 0
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Useful, thank you!

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Answer by mes007 · Mar 07 at 03:29 PM

@Firedan1176 If for example I have a client named: test_01 Also, I have object with view ID. When I grab the object, I want to know the player who just grabbed it.

So this is what I added to my XRGrabNetworkInteractable.cs:

  protected override void OnSelectEntered(XRBaseInteractor interactor)
     {
         //Give the ownership to the client who is grabbing the network object
         photonView.RequestOwnership();
         Debug.Log($"Object name: {photonView.gameObject.name}");
         Debug.Log($"User ID: {photonView.Owner.UserId}");
         base.OnSelectEntered(interactor);
     }

  

This is raising an Error: Object reference not set to an instance of an object XRGrabNetworkInteractable.OnSelectEntered (UnityEngine.XR.Interaction.Toolkit.XRBaseInteractor interactor) (at Assets/Scripts/Network/XRGrabNetworkInteractable.cs:28) UnityEngine.XR.Interaction.Toolkit.XRBaseInteractable.OnSelectEntered (UnityEngine.XR.Interaction.Toolkit.SelectEnterEventArgs args) (at Library/PackageCache/com.unity.xr.interaction.toolkit@2.0.0-pre.7/Runtime/Interaction/Interactables/XRBaseInteractable.cs:775)

What do you suggesting ?

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