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Question by Butter1484 · Jul 07, 2014 at 08:53 PM · gui

Quit Game Button Not Working

I am working on a game and have created a quit game button.

if (GUILayout.Button ("Quit")) { Debug.Log("Should be quitting");

 Application.Quit();
 }

The button is appearing and the Debug.Log shows that it is being clicked. However, instead of quitting, the game brings up the start menu and gives an error

"NullReferenceException: Object reference not set to an instance of an object at NetworkManager.Update () [0x00067] in C:\Users\Brady\Documents\FPS\Assets\NetworkManager.cs:243"
in the log pointing to this code:
players = PhotonNetwork.room.playerCount.ToString();
What is causing this problem?

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Answer by tanoshimi · Jul 07, 2014 at 09:49 PM

Have you tried calling PhotonNetwork.Disconnect(); before Application.Quit(); ?

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avatar image Butter1484 · Jul 07, 2014 at 10:33 PM 0
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It seems like that was my problem

avatar image Loius · Jul 07, 2014 at 10:46 PM 0
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don't forget to mark correct answers by clicking the checkmark

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Answer by steffenwittig · Jul 07, 2014 at 09:13 PM

Did you try it out outside of the editor? Application.Quit() will be ignored if your game is running in the editor and some other script may react to your clicks.

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avatar image Butter1484 · Jul 07, 2014 at 09:17 PM 0
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Yes I am aware that Application.Quit() is ignored in the editor. Also I know that the button is being clicked the error is co$$anonymous$$g from and Update() function of a different script

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Answer by The-W.A.T.Z.R · Jul 07, 2014 at 10:30 PM

try this one

 var levelToLoad : String;
 var soundhover : AudioClip;
 var beep : AudioClip;
 var QuitButton : boolean = false;
 function OnMouseEnter(){
 audio.PlayOneShot(soundhover);
 }
 function OnMouseUp(){
 audio.PlayOneShot(beep);
 yield new WaitForSeconds(0.35);
 if(QuitButton){
 Application.Quit();
 }
 else{
 Application.LoadLevel(levelToLoad);
 }
 }
 @script RequireComponent(AudioSource)
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