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Question by 94jerdaw · Jun 13, 2013 at 05:45 PM · errorcubeconsole

What's the matter with my Cube.fbx?

Why does this happen? It's just a newly created cube:

http://gyazo.com/64549e2a69aefccb2d84c903a5416a35

EDIT: IT STARTED AGAIN

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avatar image FLASHDENMARK · Jun 13, 2013 at 06:06 PM 0
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Try na$$anonymous$$g it to something else.

avatar image ExpiredIndexCard · Jun 13, 2013 at 06:10 PM 0
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Why is your FBX in the OnGUI function? What are you trying to do? Can we see your code? There really shouldnt be a problem. Just export your model to unity as an FBX, then drag the model into your scene. Also, make it into a prefab as well.

avatar image 94jerdaw · Jun 13, 2013 at 06:30 PM 0
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I've made two four different animations in ex2D and now i created the cube and i got this error straight away. This is the ONLY self-made script that i use. I've added a simple sprite to the cube, with a ground tile. That's all.

 using UnityEngine;
 using System.Collections;
 
 public class Controls : $$anonymous$$onoBehaviour {  
 
     public exSpriteAnimation spAnim;
     private string last_anim;
 
     void Update() {  
     
         if (Input.Get$$anonymous$$ey($$anonymous$$eyCode.D)) 
         {
             if (!spAnim.IsPlaying("r_walk_ani")) 
             {
                 spAnim.Play("r_walk_ani");
                 last_anim = "r_walk_ani";
             }
             
             //this.transform.Translate(Vector3.right*150f*Time.deltaTime);
             
         }else if (Input.Get$$anonymous$$ey($$anonymous$$eyCode.A)) 
         {
             if (!spAnim.IsPlaying("l_walk_ani")) 
             {
                 spAnim.Play("l_walk_ani");
                 last_anim = "l_walk_ani";
             }
             
             //this.transform.Translate(Vector3.left*150f*Time.deltaTime);
             
         }else if(!spAnim.IsPlaying("r_idle_ani") && last_anim == "r_walk_ani")
         {
             spAnim.Play ("r_idle_ani");
         }else if(!spAnim.IsPlaying("l_idle_ani") && last_anim == "l_walk_ani")
         {
             spAnim.Play ("l_idle_ani");
         }
     
     }  
 } 

 

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