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Question by Russ-Glaeser · Mar 19, 2012 at 08:36 PM · assetserialization

Asset Serialization - what is "Mixed"

What exactly is "Mixed"? I assume it allows you to mix binary and text file formats for scene scene and prefab files (hence the name ) but I have found no way to tell Unity which files to store as binary and which to store as text.

I'd prefer not to convert every prefab to text if they won't need merging.

The documentation is pretty thin in this area.

Thanks for any insight!

Russ Glaeser

Cascade Game Foundry

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Answer by Kryptos · Mar 22, 2012 at 12:15 PM

"Mixed" is just a temporary setting for projects that are upgraded. It means that asset in binary mode will stay in this mode and that asset in text mode will stay in text mode.

As for new asset, by experience they seemed to be all in binary mode. I cannot remember because I quickly changed to Text mode.

But I strongly recommend to choose either "Text" or "Binary" explicitly. You cannot set the mode on a per-asset basis. "Text" mode is preferable as it allows merging and doesn't impact much on performance (sometimes, asset file size are even shorter than in binary mode).

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avatar image Paulius-Liekis · Mar 15, 2016 at 04:43 PM 0
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You cannot set the mode on a per-asset basis.

Is that still the case? Can't I do that with never Unity versions?

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