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Thickness Surface Shader
Hey everyone,
I am trying to create a simple thickness shader using those docs.
But I can't get the same result. I don't know why, those seems to be really simple but I can't get it work in Unity. I don't know if I am using the same values as in the examples.
Using the GPU Gems, I can get the depth but its camera dependant and I don't want to be camera dependant.
If someone has an idea on how to implement those shaders or an example...
Thank you very much !
your links are broken - Edit: don't worry, forgot I could fix it for you! :) you had made the linked parts 'code' probably by pressing the 10101 button which meant they didn't show up as links!
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