Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by dick · Aug 18, 2011 at 12:36 PM · cameraerrornetworkcontrolleronline

help with network controling

Hi people. i know this is kinda of a big request but if anyone could take the time to look at my project and tell me what i must do to make it work it would soooooooooo awesome. see i'm trying to create a simple multiplayer fps game and for some reason when i connect with two or more players they switch between cameras like 5000 times a seconed and when ever i move one the other one moves too.

can someone pliz send me a fixed one or show me how to fix it because i've been trying this for a long time and i dont know what else to do.

huge thanks.

(here is the download link to my project http://www.mediafire.com/?a6gg9be9ib3gbf1 )

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by TheDarkVoid · Aug 18, 2011 at 07:10 PM

i had the same problem when i first started with my game, first to fix the movement, simply do this

 a function()
 {
 //add this code
 if(networkView.isMine)
 {
 //code for this function
 }
 }

do this for all your functions make sure it surround all of the code in every function of your movement script and any other script that controls any kind of movement that is not attached to the camera.

next to deal with the camera,create a new java scipt and put this in the update function:

 if(!networkView.isMine)
 {
 Destroy(gameObject);
 }


if you need inspiration or want to see some of the mechanics that may help you in action feel free to check out my game[ http://dl.dropbox.com/u/28641623/Warzone_Data%20%282%29.zip ], i'll be happy to help you out with any other problems

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image dick · Aug 19, 2011 at 01:25 PM 0
Share

thanks you helped me abounch, but just one more quick question: should i use CharacterController in moven't scripts for multiplayer games or will that cause problems?

avatar image TheDarkVoid · Aug 19, 2011 at 01:32 PM 0
Share

i used character controllers, but you can use what ever you want.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Spectator Camera (Online) 0 Answers

How to put Networkview.isMine in mouselook 0 Answers

Multiplayer camera bug - Everyone sees what last joinen player sees. 0 Answers

Animal Crossing type game 1 Answer

NullReferenceException - With Network PlayerSpawn 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges