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Question by HTJ · Sep 09, 2012 at 01:11 PM · errorcompilercs0103

Odd compiler and "Error CS0103"

Could anyone please point me what is the wrong in following code that causes compile error "CS0301 The name 'm_dice' does not exist in the current context"?

//NG public class MyClass : MonoBehaviour { // Define members int m_dice; int m_state;

     void Start()
     {
         m_dice = 0;
         m_state = 0;
     }
 }

Also following makes same error too.

//NG public class MyClass : MonoBehaviour { // Define members int m_state;

     void Start()
     {
         m_state = 0;
     }
 }

However, following code does not raise compile error on Unity editor.

//OK public class MyClass : MonoBehaviour { // Define members //int m_dice; int m_state;

     void Start()
     {
         //m_dice = 0;
         m_state = 0;
     }
 }

I'm using Unity3.5.5f3. I can't understand this Unity compiler's behavior.

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avatar image HTJ · Sep 10, 2012 at 02:22 PM 0
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It could not repro on $$anonymous$$ac Unity.

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Answer by HTJ · Sep 11, 2012 at 02:42 PM

I found what is the matter.

I don't know why, but if there are some specific multi-byte characters (e.g., '態') in the code as comment and it will cause the mysterious compile error.

It seems that the multi-byte character's comment also comments out the next line's code.

e.g.)
// 状態 (This is the error trigger comment)
int m_State; // Also commented out by above comment

I think the Unity compiler misses to read multi-byte character and return code of that line.

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