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Question by PARADISE · Jul 07, 2014 at 04:27 AM · shadowcamera-lookocclusion

How can I get an invisible object to cast a shadow?

Currently I'm using a shader/material combo that is somewhat transparent and does not cast shadows, even though I have them enabled on the object.

I'm using a procedural mesh modified by perlin noise during-run time that I'd like to cast shadows and still use the shader I'm currently using.

I figured there's 2 ways to achieve this, modify the shader or create a 2nd object directly on top of my transparent one with an opaque shader/material combo to cast the shadows. This object would need to be invisible to the camera though.

How would I go about doing this?

alt text

the image above shows an example of the scene I'm working on. The black circular shape does not cast shadows. Is there a way to make an object invisible to the camera at all times yet still cast shadows?

mesh_no_shadows.jpg (482.6 kB)
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Answer by PARADISE · Jul 07, 2014 at 02:55 PM

figured it out!

http://answers.unity3d.com/questions/269292/having-an-invisible-object-that-casts-shadows.html

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