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Question by
Dext · Jul 06, 2014 at 06:22 PM ·
collision detection
OnParticleCollision doesn´t work
Hi Guys,
I made a fire particle system. I want the fireparticles are able to recognize the collision and then set the gameobject that is hit by the particles on fire. I used the void OnParticleCollision but it doesn´t work. Here is my script attached to the Gameobject and to the particle itself
using UnityEngine;
using System.Collections;
public class hallo : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnParticleCollision(GameObject other) {
Rigidbody body = other.rigidbody;
if (body) {
Debug.Log ( " HuhuPartikel!" ) ;
}
}
}
I added the component World particle collider and checked the send collision mes...
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