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Question by sasanraf · Jul 06, 2014 at 03:46 PM · boolean

Accessing a Boolean variable from another script

Hello, Would you please correct my mistake. Thank you for your help.

 public class firstScript : MonoBehaviour 
 {
     public bool DoorIsOpen = false;
 }
 
 public class secondScript : MonoBehaviour 
 {
 
     firstScript  boolVariable;
 
     void Update () 
     {
 
         boolVariable = GetComponent< firstScript >();
 
         if (boolVariable.DoorIsOpen == false)
 
         {
             Debug.Log("Door is not open");
         }
 
     }
     
 }


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avatar image tw1st3d · Jul 06, 2014 at 03:47 PM 0
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Updated this one myself. Please use the 101 010 button to post code, as it will format it properly.

avatar image KiraSensei · Jul 06, 2014 at 04:13 PM 0
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Do you have an error ? If yes it is supposed to help us so you should post it too.

GetComponent is a very heavy function, so you don't want to put it into an "Update" method. A better use is :

 public class secondScript : $$anonymous$$onoBehaviour 
 {
  
     firstScript  boolVariable;
 
     void Start ()
     {
         boolVariable = GetComponent< firstScript >();
     }
  
     void Update () 
     {
         if (boolVariable.DoorIsOpen == false)
         {
             Debug.Log("Door is not open");
         }
     }
 }
avatar image robertbu · Jul 06, 2014 at 06:15 PM 0
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You need to explain what problem you are having. Your script will only work if the component is on the same game object as the above script. If it is on another game object, you will need to find that game object:

  boolVariable = GameObject.Find("OtherObject").GetComponent< firstScript >(); 

...where 'OtherObject' is a unique name for the object that contains the script. And @$$anonymous$$iraSensei's comment is a nice performance change.

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Answer by sasanraf · Jul 06, 2014 at 06:54 PM

Thank you so much for your help.

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