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Application.LoadLevel error
Hi! I am making a Pong game for a school project, and I have a script that when you press a button, the ball resets. Everything works just fine, but if I switch my platform to android, and I tap the reset button on my android device, nothing happens. But if I click the button on my PC, it works. After I click the button on the PC, it works on my android device too! I think the problem is in the Application.LoadLevel line in a other script. I dont know what the problem is, and I could really use some help.
My script:
#pragma strict
static var playerScore01 : int = 0;
static var playerScore02 : int = 0;
var theSkin : GUISkin;
var theBall : Transform;
function Start () {
theBall = GameObject.FindGameObjectWithTag ("Ball").transform;
}
static function Score (wallName : String) {
if (wallName == "rightWall")
{
playerScore01 += 1;
}
else {
playerScore02 += 1;
}
if (playerScore01 == 10) {
Application.LoadLevel("OrangeWins");
Debug.Log("OrangeWins");
}
if (playerScore02 == 10) {
Application.LoadLevel("OrangeWins");
Debug.Log("PurpleWins");
}
if (Application.LoadLevel == true) {
playerScore01 = 0;
playerScore02 = 0;
}
Debug.Log("Player Score 1 is" + playerScore01);
Debug.Log("Player Score 2 is" + playerScore02);
}
function OnGUI () {
if (Input.GetMouseButton) {
GUI.skin = theSkin;
GUI.Label ( new Rect (Screen.width/2-150-18, 20, 100, 100), "" + playerScore01);
GUI.Label ( new Rect (Screen.width/2+150-18, 20, 100, 100), "" + playerScore02);
if (GUI.Button ( new Rect (Screen.width/2-121/2, 35, 121, 53), "RESET")) {
playerScore01 = 0;
playerScore02 = 0;
theBall.gameObject.SendMessage ("ResetBall");
}
}
}
Answer by vmachupalli · Jul 06, 2014 at 12:19 PM
I am assuming that you have added all the levels to the build settings.
Possible chances :
Level number mismatch.
Error while sending or receiving the message.
Porting may be improper due to some warnings.
Please provide the exact error which you see in the stack trace?
Your answer
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