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Unity free lighting?
I know that with Unity free you cant have realtime shadows but the lighting that I get from the directional light makes my objects in my game look wrong as what the picture shows, how do I change this so that it looks more realistic?
Answer by syclamoth · Nov 06, 2011 at 12:15 PM
Make sure all your normals are importing properly. That looks like a typical normals problem- it's treating your walls as if they were very blocky spheres!
Answer by Catlard · Nov 06, 2011 at 10:53 AM
Sorry, the image doesn't work.
You might want to try baking the lighting.
Answer by The-Arc-Games · Nov 07, 2011 at 08:42 AM
Alternatively, you can use just ONE mesh, stretch it out, and use X TILING for the texture. This will save madly in terms of polygon count, too, and make the scene run faster in the end.