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Question by
mikhailovic · Jul 06, 2014 at 01:57 PM ·
jointshinge
How can i make my skeleton object be completely relaxed around the shoulder, elbow, pelvis and knee cap areas?
I have a skeleton model consisting of a torso, two arms split into upper and lower, and two legs split into upper and lower. Im gonna use the skeleton as a jump scare, falling from the ceiling and i need it to be relaxed in theese joints. So that when its on the ground you can walk on it and the arms and legs will move unnafected by the torso.
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Best Answer
Answer by mikhailovic · Jul 07, 2014 at 12:20 AM
Nevermind, im really new to this but learned that i should use a ragdoll.