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Setting mipmaps
Hello,
I create a texture procedureally in runtime and attach it to a plane, now I want to use the SetPixels and GetPixels that requires a mipmap count, as far as I can see now it is always one (the whole plane is colored in one color). How Can I set the mipmap count? I use this for creation: Texture2D heightMap = new Texture2D(256, 256); the mipmap count can be accessed with int mipCount = heightMap.mipmapCount;
But it can not set with that. Any ideas? Thanks!
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