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Question by Simple_Zomb · Mar 18, 2015 at 02:46 PM · input manager

Input Manager not working...

Hello there :) Im working on a small project and i wanted to set up the Inputs, so that the user then can define the Keys at the start of the Game (with the dialog).

I watched a lot of tutorials and in every one it was the same and I followed every Step, but I always get an error.

ArgumentException: Input Button Submit is not setup. To change the input settings use: Edit -> Project Settings -> Input

My script:

===============

void Update () {

if (Input.GetKey("redPlayerForward")) {

 //Do Something

}

}

===============

And my Input manager:

alt text

What am I doing wrong?? Thanks a lot :)

screen-shot-2015-03-18-at-104534.png (49.3 kB)
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Answer by DavidSMoyer · Apr 25, 2019 at 05:56 PM

You're using GetKey on an Axis

Since you created an axis you would use Input.GetAxis("redPlayerForward")

Alternatively you could instead use Input.GetKey(KeyCode.W)

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