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Question by sgPwnZone · Jun 16, 2013 at 08:39 PM · audiotriggercompiler errorbox collider

Problems making an audio JumpScare

Ok guys, I'm going to cut to the chase. I've been skewering these forums for days now trying to get the right skript for a perfect audio jumpscare (WHERE THE TRIGGER IS DELETED AFTERWARD, SO THAT IT CAN ONLY HAPPEN ONCE) and it seems like no matter what I try to fix or copy and paste, it will not work! I want to make it to where the player walks through a BoxCollider named "TreeSnapTrigger" and an audio clip that I have attached to the collider plays. And I only want it to be able to play ONE TIME. This is my script. Please tell me what i'm doing wrong.

var ThisTrigger : GameObject;

function OnTriggerEnter(other: object) {

 if (otherObj.tag == "Player")
 
 {
 
     audio.PlayOneShot();
     
 }
 
 else {
 
     audio.Stop();
     
 }
 

}

function OnTriggerExit(other: object) { Destroy (ThisTrigger);

 }
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Answer by bubzy · Jun 16, 2013 at 09:05 PM

 if (otherObj.tag == "Player")
  
 {
     audio.PlayOneShot();
     Destroy(gameObject)
 }

don't know why so many people use "`this`" its generally implied I think (i've never used it yet)

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avatar image sgPwnZone · Jun 16, 2013 at 09:44 PM 0
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Ok, so I did what you said, and this is my new script

var ThisTrigger : GameObject;

function OnTriggerEnter(other: object) {

if (otherObj.tag == "Player")

{ audio.PlayOneShot(); Destroy(gameObject); } }

BUT NOW, its giving me this error- Assets/TreeSnapTrigger.js(3,32): BCE0018: The name 'object' does not denote a valid type ('not found'). Did you mean 'UnityEditorInternal.Object$$anonymous$$emoryInfo'?

avatar image bubzy · Jun 17, 2013 at 07:59 AM 0
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 // Destroy everything that enters the trigger
 function OnTriggerEnter (other : Collider) 
 {
  if (other.tag == "Player");
  {
  audio.PlayOneShot();
  Destroy(gameObject);
  }
 }

disclaimer : I don't know JS, this is from

http://docs.unity3d.com/Documentation/ScriptReference/Collider.OnTriggerEnter.html

from the look of it though, and without being a jerk, I think that you need to brush up a bit on your program$$anonymous$$g skills, starting straight out with a scripting language isn't always the best.

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Answer by sgPwnZone · Jun 17, 2013 at 08:21 AM

Ok, I figured it out. FOR ANYONE THAT COMES ACROSS THIS FORUM, THIS IS THE CODE YOU USE FOR AN AUDIO JUMPSCARE.

pragma strict

var Sound:AudioClip; var thisobject:GameObject;

function OnTriggerEnter (o:Collider) { audio.PlayOneShot (Sound) ;

}

function OnTriggerExit (o:Collider) { Destroy(gameObject); }

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