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how to drop an object when the object is set in Camera.main.ScreenToWorldPoint
private var kursi:Transform;
private var kursiPosisiz :float;
var find : boolean;
function Start(){
find = false;
kursi = GameObject.FindGameObjectWithTag("Kursi").transform;
kursiPosisiz = -111.3764;
}
function Update () {
if (find) {
kursi.transform.position = Camera.main.ScreenToWorldPoint( Vector3(Input.mousePosition.x, Input.mousePosition.y, Camera.main.nearClipPlane) );
//rotate
kursi.transform.LookAt(Camera.main.ViewportToWorldPoint(Vector3(0.1, 0.2, 100)));
}
}
function OnMouseUp() {
Debug.Log("Math["+Mathf.Approximately(kursi.transform.position.z,kursiPosisiz)+"]");
if ((!ketemu) && (!Mathf.Approximately(kursi.transform.position.z,kursiPosisiz)))
{
Timer.selesai++;
find = true;
}
}
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