Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Parzivell · Jul 05, 2014 at 01:22 PM · inputtriggertimeint

Hold down button for in trigger

Hello everyone. I am trying to make a part in my game where you would walk up to a water hole and hold down "e" for 5 seconds and the water integer increases. I have been using a trigger to do this and it has worked so far, but i need to know how to hold the button down for 5 seconds, then it increases the variable. Here is my code (fairly simple)

Thank-You

     var playerObj : GameObject;    
 
         
 
 
     
     
     function OnTriggerStay (other : Collider) 
     {
     
         
         if(Input.GetKeyDown("e"))
         {
         playerObj.GetComponent(GUISurvival_Icons).currentThirst += 10;
         }
         
         
     }
     
 

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by SepM · Jul 07, 2014 at 02:43 PM

For the time, you can use delta time. Each intiger of 1 is 1 second in length. You can set an alarm when the trigger is entered and reset it to five when it's left. Here's how I use mine.

 public var Alarm1 : float = -0.1;
 
 function Update () {
         // Alarm1 activation. While the alarm is greater than zero, raise the water.
              if(Alarm1 > 0){
               Alarm1 -= Time.deltaTime;
         }
         // If alarm1 runs out, personally, I prefer set it to -0.1 to keep it below zero. It should've be 5 seconds by here.
         if(Alarm1 < 0){
                         Alarm1 = -0.1;
                         //Water code.
                 }
 }

If the button is released, just reset the alarm to 5.

I hope this helps out and good luck with your project!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Handling two triggering objects at the same time 0 Answers

Activate an input to pickup or search objectes 1 Answer

Clock Trigger 2 Answers

Input seemingly not working with trigger 1 Answer

My spawned obstacle stop working properly after a certain time 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges