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Question by _gord0_ · Jul 05, 2014 at 03:03 AM · errorcullingwater pro

Recursive culling with the same camera is not possible.

The error I'm getting is the title of this question.

I added the water pro example prefab to a scene. That error continuously spits out. I don't know why. I've tried searching answers.unity3d and the forum and google. No on seems to have posted anything to do with this or I don't know the proper search string to use.

There is no code written by myself that effects the water. I just dragged it into the scene and tweaked some inspector values.

Any help is much appreciated.

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avatar image _gord0_ · Aug 08, 2014 at 07:27 PM 0
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Since posting this I moved on to finish a number of other tasks, and only now just got back to it. Still stumped, so this comment is essentially a bump.

avatar image rutter · Aug 08, 2014 at 08:03 PM 0
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Tricky. Can't say I've dealt with that. Did you see these?

  • http://answers.unity3d.com/questions/8935/rendertocubemap-issue.html

  • http://forum.unity3d.com/threads/recursive-culling-with-the-same-camera-is-not-possible.206700/ (less helpful, probably, but does have one suggestion)

I get the impression it's something to do with a reflection cubemap trying to render some object which is reflective. Possibly including itself? Reflections rendering reflections, apparently no bueno.

avatar image _gord0_ · Aug 11, 2014 at 08:42 PM 0
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The second link kinda shed some light but at runtime the culling mask of the Camera of the "Water4Example (Advanced)ReflectiondrownFX" GameObject keeps forcing a culling mask. So changing it before runtime or during does nothing.

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Answer by Jasper_A_Moore · Nov 04, 2015 at 09:45 PM

I'm still not sure what the cause of this error is, but I fixed the error in my project by setting AdvancedWater->PlanarReflection->ReflectionMask to "Nothing", rather than "Everything". I simply didn't need the reflections, other than the skybox, but if you need certain reflections, you might try experimenting with turning only certain layers on/off. Hope this helps anyone who may be having this problem in the future.

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Answer by Fattie · Dec 30, 2014 at 03:12 PM

http://forum.unity3d.com/threads/recursive-culling-with-the-same-camera-is-not-possible.206700/

i get the feeling it's a bug -- I think if you ever happened to have set a new Layer, entered a new Layer, you seem to get this error or warning.

As far as I can tell it's harmless, it just appears once and then it does something to "fix itself" right?

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Answer by Jeremy2300 · Oct 01, 2016 at 04:45 PM

I know this is old, but didn't find a decent solution anywhere when I just ran across this issue in my project.

I think it occurs when the object, with the WaterTile component, is set to a layer that you're reflecting in the PlanarReflections LayerMask.

I set both the WaterBase and WaterTile objects to a layer that isn't being reflected and haven't had the Error come up since.

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