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Question by Firedan1176 · Jul 04, 2014 at 01:54 PM · arrayenemydistanceforeach

I have an array of players. How can I get my enemy to go to the closest one?

I've tried this:

 public GameObject[] enemies;
 public Transform curTarget;
 public float[] enemyDists;
 public float curEnemyDist;
 public int count = 1;
 
     // Use this for initialization
     void Start () {
 
 
 
     }
     
     // Update is called once per frame
     void Update () {
         enemies = GameObject.FindGameObjectsWithTag ("Player");
         foreach (GameObject enemy in enemies) {
             enemyDists[count - 1] = Vector3.Distance (transform.position, enemy.transform.position);
             count +=1;
         }
         count = 1;
         foreach (float dist in enemyDists) {
             if(dist < curEnemyDist) {
                 Debug.Log("HELLO");
 
             }        
         
         }
         
         //This is constantly update the targetw ith the new/current target in this script..
         GetComponent<AIFollow> ().target = curTarget;
         curEnemyDist = Vector3.Distance (transform.position, curTarget.transform.position);
 
         foreach (float dist in enemyDists) {
         
         
         }
     }

But it ain't working. I need to grab the transform of the gameobject in the array and get the distance between that and this.transform. How can I do that?

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avatar image HarshadK · Jul 04, 2014 at 01:59 PM 1
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Already answered a lot of times. Just look for the logic in them and modify your code accordingly.

  • Find the closest gameobject ?

  • GameObject.Find closest ??

  • How can I make my gameObject find the nearest object with a specific tag and rotate to look at it?

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